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Writing for Designers
TYPE
Books
CATEGORY
UX Writing
DESCRIPTION
Writing for Designers has four chapters, plus an introduction, plus a lovely foreword from designer Dan Brown. It is an intentionally-brief 65 pages, so you can get just enough guidance to move forward with confidence, get back to work, and get the writing done.
Maze
TYPE
Tools
CATEGORY
Prototyping
DESCRIPTION
Maze is a fantastic product research and testing tool that allows teams to make quick, data-driven decisions about their product development. It couldn’t be easier to give prototypes a test run with their built-in pool of research participants. Try Maze to evaluate: • Wireframe & usability testing: gather quantitative user insights and determine how well your prototype is performing • Concept & idea validation: if you’re not crystal clear on your ideas during the earlier stages of the design process, use Maze to test them before you move forward • Content & copy testing: how you communicate with your users is a big part of any product’s success, and Maze can validate everything from website messaging to product copy
InVision
TYPE
Tools
CATEGORY
Prototyping
DESCRIPTION
It allows users to collaborate, test and experiment with designing templates and ideas on a digital dashboard . Key features of InVision Freehand include presentations, prototype creation, digital whiteboards, wireframing, planning and feedback management.
The Design of Everyday Things
TYPE
Books
CATEGORY
Interaction Design
DESCRIPTION
The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how — and why — some products satisfy customers while others only frustrate them.
The Elements of User Experience
TYPE
Books
CATEGORY
Interaction Design
DESCRIPTION
With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.
The Field Guide to Human-Centered Design
TYPE
Books
CATEGORY
Interaction Design
DESCRIPTION
A step-by-step guide that will get you solving problems like a designer.
Macintosh Human Interface Guidelines
TYPE
Books
CATEGORY
Interaction Design
DESCRIPTION
This book is written for people who design and develop products for use with Macintosh computers. If you are a designer, a human interface professional, or an engineer, this book contains information you can use to design and create products that fit the Macintosh model.
10 Best Design Systems and How to Learn (and Steal) From Them
TYPE
Article
CATEGORY
Visual Design
DESCRIPTION
In a nutshell, a design system is a collection of documents, articles, examples, code snippets, screenshots, design guidelines, components, philosophies and other digital assets for a product design company.
Accessible Interface Design
TYPE
Article
CATEGORY
Visual Design
DESCRIPTION
A well-designed product is accessible to users of all abilities, including those with low vision, blindness, hearing impairments or motor impairments. Accessibility enables people with disabilities to perceive and interact with systems and applications.
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